Juice Library
Curated resources to level up your game feel.
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Implementing game feel in Archvale
This article breaks down how IDOZ implemented "game-feel" in Archvale.
Why Archvale Feels Amazing
As indie game developers, we're always looking for ways to create a more immersive and enjoyable experience for our players. One key aspect of achieving this is crafting engaging gameplay that resonates with players. In this article, I am exploring the insights of Jonas, the creator of Archvale, as he shares his journey in elevating the game feel of his game.
51 Game Design Tips From 51 Game Jam Games
Jonas Tyroller played 51 game jam entries and distilled them into punchy design lessons. Steal the best ones.
Hit Stop: The Frame Trick That Makes Every Hit Land
Hit stop - the brief freeze at the moment of impact - is the secret behind why fighting game hits feel so satisfying. Here is the theory, the implementation, and how to combine it with other techniques for maximum effect.
The Psychology Behind Why Games Feel Good
Why do some games feel irresistible while others feel flat? The answer lies in psychology: flow states, dopamine loops, operant conditioning, and self-determination theory all explain why game juice works on us so powerfully.
GMTK Breaks Down Game Feel and Juice
A breakdown of a video essay on game feel and juice, what the terms actually mean, the techniques that make hits feel impactful, and how to apply the thinking to your own game.
What 'Juice it or Lose it' Teaches Us About Game Feel
A breakdown of Martin Jonasson and Petri Purho's seminal talk - what juice actually means, why each layer matters, and how to apply it to your own games.