<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>GameJuice - Game Feel Resources</title><description>Curated resources for game juice and game feel - videos, blogs, tools, plugins, code snippets and more.</description><link>https://gamejuice.co.uk/</link><language>en-gb</language><item><title>Visualisation of Easing Functions</title><link>https://gamejuice.co.uk/resources/visualisation-of-easing-functions/</link><guid isPermaLink="true">https://gamejuice.co.uk/resources/visualisation-of-easing-functions/</guid><description>Provides an essential overview for anyone involved in animation and motion design. Easing functions define the rate of change of a parameter over time, allowing animations to mimic the fluid, natural movements we observe in real life.</description><pubDate>Mon, 27 Apr 2026 21:16:04 GMT</pubDate></item><item><title>What &apos;Juice it or Lose it&apos; Teaches Us About Game Feel</title><link>https://gamejuice.co.uk/articles/juice-it-or-lose-it-lessons/</link><guid isPermaLink="true">https://gamejuice.co.uk/articles/juice-it-or-lose-it-lessons/</guid><description>A breakdown of Martin Jonasson and Petri Purho&apos;s seminal talk - what juice actually means, why each layer matters, and how to apply it to your own games.</description><pubDate>Sat, 25 Apr 2026 10:16:55 GMT</pubDate></item><item><title>Kenney Assets</title><link>https://gamejuice.co.uk/resources/kenney-assets/</link><guid isPermaLink="true">https://gamejuice.co.uk/resources/kenney-assets/</guid><description>Huge library of free, CC0-licensed game assets - sprites, tiles, UI, sounds, and 3D models. The go-to free resource for prototyping and game jams.</description><pubDate>Sat, 25 Apr 2026 10:15:49 GMT</pubDate></item><item><title>Juice it or Lose it</title><link>https://gamejuice.co.uk/resources/juice-it-or-lose-it/</link><guid isPermaLink="true">https://gamejuice.co.uk/resources/juice-it-or-lose-it/</guid><description>Martin Jonasson and Petri Purho take a simple block-breaking game and iteratively add juice - particles, screenshake, sound, animations - showing exactly how each layer transforms the feel.</description><pubDate>Sat, 25 Apr 2026 10:15:49 GMT</pubDate></item><item><title>Game Feel - The Secret Sauce of Great Games</title><link>https://gamejuice.co.uk/resources/game-feel-secret-sauce/</link><guid isPermaLink="true">https://gamejuice.co.uk/resources/game-feel-secret-sauce/</guid><description>Jan Willem Nijman&apos;s legendary GDC talk on game feel. Covers screenshake, particles, sound, and dozens of small tweaks that make games feel great. Essential watching for any indie dev.</description><pubDate>Sat, 25 Apr 2026 10:15:49 GMT</pubDate></item><item><title>The Ultimate Guide to Game UI</title><link>https://gamejuice.co.uk/resources/ultimate-guide-game-ui/</link><guid isPermaLink="true">https://gamejuice.co.uk/resources/ultimate-guide-game-ui/</guid><description>Comprehensive breakdown of game UI patterns - health bars, minimaps, dialogue systems, and how great UI communicates state without breaking immersion.</description><pubDate>Sat, 25 Apr 2026 10:15:49 GMT</pubDate></item><item><title>The Art of Screenshake</title><link>https://gamejuice.co.uk/resources/art-of-screenshake/</link><guid isPermaLink="true">https://gamejuice.co.uk/resources/art-of-screenshake/</guid><description>Jan Willem Nijman&apos;s classic talk from INDIGO 2013 that popularised the term &apos;game juice&apos;. Covers screenshake, slow-motion, particles, and why every indie game needs more of everything.</description><pubDate>Sat, 25 Apr 2026 10:15:49 GMT</pubDate></item><item><title>Unity Shader Graph for VFX</title><link>https://gamejuice.co.uk/resources/unity-shader-graph-vfx/</link><guid isPermaLink="true">https://gamejuice.co.uk/resources/unity-shader-graph-vfx/</guid><description>Step-by-step tutorial on using Unity&apos;s Shader Graph to create dissolve effects, glows, and hit-flash shaders common in action games.</description><pubDate>Sat, 25 Apr 2026 10:15:49 GMT</pubDate></item></channel></rss>