Juice Library
Curated resources to level up your game feel.
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What makes a game feel good? A discussion between IDoZ, the creator of Archvale, and Jonas Tyroller about game juice and how to make your game feel incredible.
GameMaker
Why Archvale Feels Amazing
As indie game developers, we're always looking for ways to create a more immersive and enjoyable experience for our players. One key aspect of achieving this is crafting engaging gameplay that resonates with players. In this article, I am exploring the insights of Jonas, the creator of Archvale, as he shares his journey in elevating the game feel of his game.
Procedural Animation: Springs, IK, and Living Characters
Spring-damper systems for secondary motion, procedural IK for foot placement, and wiggle bones for soft-body feel. How to make characters feel alive without hand-keying every frame - with Unity and Godot implementation examples.