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Clear filtersWhat 'Juice it or Lose it' Teaches Us About Game Feel
A breakdown of Martin Jonasson and Petri Purho's seminal talk - what juice actually means, why each layer matters, and how to apply it to your own games.
25 Apr 2026
Huge library of free, CC0-licensed game assets - sprites, tiles, UI, sounds, and 3D models. The go-to free resource for prototyping and game jams.
Kenney
Martin Jonasson and Petri Purho take a simple block-breaking game and iteratively add juice - particles, screenshake, sound, animations - showing exactly how each layer transforms the feel.
Martin Jonasson & Petri Purho
Jan Willem Nijman's legendary GDC talk on game feel. Covers screenshake, particles, sound, and dozens of small tweaks that make games feel great. Essential watching for any indie dev.
Jan Willem Nijman
Comprehensive reference for Godot 4's Tween system. Covers all easing types, chaining, callbacks, and practical examples for UI animations and game feel tweaks.
Godot Docs
Jan Willem Nijman's classic talk from INDIGO 2013 that popularised the term 'game juice'. Covers screenshake, slow-motion, particles, and why every indie game needs more of everything.
Jan Willem Nijman
A practical guide to creating punchy, satisfying sound effects without a budget. Covers layering, pitch variation, and the psychoacoustics of game feel.
Game Developer