Resources / Animation & Feel
Video

Juice it or Lose it

Martin Jonasson & Petri Purho

Martin Jonasson and Petri Purho take a simple block-breaking game and iteratively add juice - particles, screenshake, sound, animations - showing exactly how each layer transforms the feel.

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Companion article

Article

What 'Juice it or Lose it' Teaches Us About Game Feel

A breakdown of Martin Jonasson and Petri Purho's seminal talk - what juice actually means, why each layer matters, and how to apply it to your own games.

More in Animation & Feel

Why Archvale Feels Amazing (Add Game Juice)
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Animation & Feel + Article

What makes a game feel good? A discussion between IDoZ, the creator of Archvale, and Jonas Tyroller about game juice and how to make your game feel incredible.

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Secrets of Game Feel and Juice
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A concise video breakdown of game feel and juice, what they are, why they matter, and the specific techniques (screen shake, freeze frames, audio feedback, camera work, exaggeration) that make action games feel alive.

Game Maker's Toolkit

Visualisation of Easing Functions
Tool
Animation & Feel

Provides an essential overview for anyone involved in animation and motion design. Easing functions define the rate of change of a parameter over time, allowing animations to mimic the fluid, natural movements we observe in real life.

evilmartians

Game Feel - The Secret Sauce of Great Games
Video
Animation & Feel

Jan Willem Nijman's legendary GDC talk on game feel. Covers screenshake, particles, sound, and dozens of small tweaks that make games feel great. Essential watching for any indie dev.

Jan Willem Nijman