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Juice it or Lose it

Martin Jonasson & Petri Purho

Martin Jonasson and Petri Purho take a simple block-breaking game and iteratively add juice - particles, screenshake, sound, animations - showing exactly how each layer transforms the feel.

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Companion article

What 'Juice it or Lose it' Teaches Us About Game Feel

A breakdown of Martin Jonasson and Petri Purho's seminal talk - what juice actually means, why each layer matters, and how to apply it to your own games.