Secrets of Game Feel and Juice
Game Maker's Toolkit
A concise video breakdown of game feel and juice, what they are, why they matter, and the specific techniques (screen shake, freeze frames, audio feedback, camera work, exaggeration) that make action games feel alive.
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GMTK Breaks Down Game Feel and Juice
A breakdown of a video essay on game feel and juice, what the terms actually mean, the techniques that make hits feel impactful, and how to apply the thinking to your own game.
More in Animation & Feel
What makes a game feel good? A discussion between IDoZ, the creator of Archvale, and Jonas Tyroller about game juice and how to make your game feel incredible.
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Provides an essential overview for anyone involved in animation and motion design. Easing functions define the rate of change of a parameter over time, allowing animations to mimic the fluid, natural movements we observe in real life.
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Martin Jonasson and Petri Purho take a simple block-breaking game and iteratively add juice - particles, screenshake, sound, animations - showing exactly how each layer transforms the feel.
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Jan Willem Nijman's legendary GDC talk on game feel. Covers screenshake, particles, sound, and dozens of small tweaks that make games feel great. Essential watching for any indie dev.
Jan Willem Nijman