Visualisation of Easing Functions
evilmartians
Provides an essential overview for anyone involved in animation and motion design. Easing functions define the rate of change of a parameter over time, allowing animations to mimic the fluid, natural movements we observe in real life.
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What makes a game feel good? A discussion between IDoZ, the creator of Archvale, and Jonas Tyroller about game juice and how to make your game feel incredible.
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A concise video breakdown of game feel and juice, what they are, why they matter, and the specific techniques (screen shake, freeze frames, audio feedback, camera work, exaggeration) that make action games feel alive.
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Martin Jonasson and Petri Purho take a simple block-breaking game and iteratively add juice - particles, screenshake, sound, animations - showing exactly how each layer transforms the feel.
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