Juice Library

Curated resources to level up your game feel.

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Article Animation & Feel

Implementing game feel in Archvale

This article breaks down how IDOZ implemented "game-feel" in Archvale.

30 Apr 2026 3 min read
Why Archvale Feels Amazing (Add Game Juice)
Video
Animation & Feel + Article

What makes a game feel good? A discussion between IDoZ, the creator of Archvale, and Jonas Tyroller about game juice and how to make your game feel incredible.

GameMaker

Article Animation & Feel

Why Archvale Feels Amazing

As indie game developers, we're always looking for ways to create a more immersive and enjoyable experience for our players. One key aspect of achieving this is crafting engaging gameplay that resonates with players. In this article, I am exploring the insights of Jonas, the creator of Archvale, as he shares his journey in elevating the game feel of his game.

29 Apr 2026 3 min read
Article Animation & Feel

GMTK Breaks Down Game Feel and Juice

A breakdown of a video essay on game feel and juice, what the terms actually mean, the techniques that make hits feel impactful, and how to apply the thinking to your own game.

27 Apr 2026 3 min read
Secrets of Game Feel and Juice
Video
Animation & Feel + Article

A concise video breakdown of game feel and juice, what they are, why they matter, and the specific techniques (screen shake, freeze frames, audio feedback, camera work, exaggeration) that make action games feel alive.

Game Maker's Toolkit

Visualisation of Easing Functions
Tool
Animation & Feel

Provides an essential overview for anyone involved in animation and motion design. Easing functions define the rate of change of a parameter over time, allowing animations to mimic the fluid, natural movements we observe in real life.

evilmartians

Article Animation & Feel

What 'Juice it or Lose it' Teaches Us About Game Feel

A breakdown of Martin Jonasson and Petri Purho's seminal talk - what juice actually means, why each layer matters, and how to apply it to your own games.

25 Apr 2026 2 min read
Juice it or Lose it
Video
Animation & Feel + Article

Martin Jonasson and Petri Purho take a simple block-breaking game and iteratively add juice - particles, screenshake, sound, animations - showing exactly how each layer transforms the feel.

Martin Jonasson & Petri Purho

Game Feel - The Secret Sauce of Great Games
Video
Animation & Feel

Jan Willem Nijman's legendary GDC talk on game feel. Covers screenshake, particles, sound, and dozens of small tweaks that make games feel great. Essential watching for any indie dev.

Jan Willem Nijman