Browse
Resources and articles. Search, filter, discover.
5 results matching filters
Clear filtersWhat 'Juice it or Lose it' Teaches Us About Game Feel
A breakdown of Martin Jonasson and Petri Purho's seminal talk - what juice actually means, why each layer matters, and how to apply it to your own games.
25 Apr 2026
Juice it or Lose it
Martin Jonasson and Petri Purho take a simple block-breaking game and iteratively add juice - particles, screenshake, sound, animations - showing exactly how each layer transforms the feel.
Martin Jonasson & Petri Purho
Game Feel - The Secret Sauce of Great Games
Jan Willem Nijman's legendary GDC talk on game feel. Covers screenshake, particles, sound, and dozens of small tweaks that make games feel great. Essential watching for any indie dev.
Jan Willem Nijman
Godot Tween Cheatsheet
Comprehensive reference for Godot 4's Tween system. Covers all easing types, chaining, callbacks, and practical examples for UI animations and game feel tweaks.
Godot Docs
The Art of Screenshake
Jan Willem Nijman's classic talk from INDIGO 2013 that popularised the term 'game juice'. Covers screenshake, slow-motion, particles, and why every indie game needs more of everything.
Jan Willem Nijman